
It also does dynamic masking better than 3DCoat. Go search Gumroad or Artstation for "Substance" or "3DCoat" and you'll see what I mean. are much easier to find for Substance than for 3DCoat.

For one, it's a much more popular tool, so tutorials, materials, brushes, masks, etc. However, Substance has a lot of things going for it as well.

3DCoat also has vastly superior UV capabilities - I think currently Substance Painter is only doing Auto-unwrapping which works for some cases but isn't near as flexible as the tools you get from 3DCoat. You have a lot of control over your brushes and the smart materials are really good (though the default library is lacking).

It works much more like Photoshop and isn't as confusing in my opinion to just apply some paint. I think for hand-painting your textures, 3DCoat is still the better tool.
